All Available Spells by Class and Level

A Complete List of Available Spells By Class

-all cantrips are available without the need of components
-unless otherwise stated the components are consumed when the spell is cast
- components from creatures last 3 days after death
-components from plants last 7 days or more
-bones, claws, hoofs etc last a long time!
Bard 1st Level
-while holding a musical instrument that you are proficient with you can add your proficiency bonus to the spells saving throw DC
-you also need your musical instrument to cast spells that have a ritual version
Animal Friendship
Cause Fear
Charm Person
Comprehend Languages
Cure Wounds
Detect Magic
Faerie Fire
Healing Word
Identify
Longstrider
Sleep
Speak with Animals
Thunderwave
Bard Spells 2nd Level
Animal Messenger
Knock
Lesser Restoration
Locate Animals or Plants
Phantasmal Force
Silence
Sound burst
Suggestion
Zone of Truth
Bard 3rd Level Spells
Dispel Magic
Plant Growth
Speak with Dead
Stinking Cloud
Bard 4th Level Spells
Confusion
Freedom of Movement

Bard 5th Level Spells
Dominate Person
Mass Cure Wounds
Raise Dead
Scrying
Seeming
True Seeing

Cleric 1st level Spells
when you present your holy symbol while casting a spell you add your proficiency bonus to the spells save DC
to present your holy symbol you must hold it, or have it visible
in order to cast a ritual you must have your holy symbol while you preform a ceremony
Bless
Cause Fear
Command
Create or Destroy Water
Cure Wounds
Detect Good and Evil
Detect Magic
Detect Poison and Disease
Healing Word
Inflict Wounds
Purify Food and Drink
Sanctuary
Shield of Faith
Cleric 2nd Level Spells
Aid
Augury
Gentle Repose
Lesser Restoration
Prayer of Healing
Protection from Poison
Silence
Zone of Truth
Cleric 3rd Level Spells
Animate Dead
Beacon of Hope
Daylight
Dispel Magic
Holy Vigor
Mass Healing Word
Prayer
Protection from Energy
Cleric 3rd Continued
Remove Curse
Speak with Dead
Cleric 4th Level Spells
Death Ward
Divination
Freedom of Movement
Cleric 5th Level Spells
Breath of the Deep
Commune
Flame Strike
Insect Plague
Mass Cure Wounds
Raise Dead
Scrying
True Seeing
Cleric 6th Level Spells
Banishment
Greater Dispel Magic
Harm
Heal
Planar Ally
Cleric 7th Level Spells
Destruction
Greater Restoration
Fire Storm
Holy Word
Regenerate
Cleric 8th Level Spells
AntiMagic Field
Holy Aura
Cleric 9th Level Spells
Astral Projection
Contact Dagon
Gate
Mass Heal
Druid 1st Level Spells
if you are holding a magical focus like a wooden staff, rod, wand, or any other object related to nature, you can add your proficiency bonus to the spells save DC
druids hold certain plants to be sacred like ash, oak, and willow. Some druids use druidcraft to keep their focuses alive or select new ones.
Each druid has it’s own focus and some have many dependant on their location or alignment.
A druid uses it’s focus to cast spells that have a ritual version as well.
Animal Friendship
Druid 1st Level Continued
Charm Person
Create or Destroy Water
Cure Wounds
Detect Magic
Detect Poison and Disease
Entangle
Faerie Fire
Fog Cloud
Goodberry
Gust of Wind
Healing Word
Longstrider
Purify Food and Drink
Speak with Animals
Thunderwave
Druid 2nd Level Spells
Animal Messenger
Barkskin
Darkvision
Flame Blade
Lesser Restoration
Locate Animals or Plants
Moonbeam
Pass Without Trace
Protection from Poison
Spike Growth
Druid 3rd Level Spells
Daylight
Dispel Magic
Elemental Mantle
Meld into Stone
Plant Growth
Protection from Energy
Sleet Storm
Water Breathing
Druid 4th Level Spells
Blight
Confusion
Dominate Beast
Freedom of Movement
Stoneskin
Wall of Fire
Druid 5th Level Spells
Commune
Breath of the Deep
Insect Plague
Mass Cure Wounds
Scrying
Druid 6th Level Spells
Heal
Sunbeam
Wall of Thorns
Druid 7th Level Spells
Creeping Doom
Finger of Death
Fire Storm
Greater Restoration
Regenerate
Druid 8th Level Spells
Dominate Monster
Sunburst
Druid 9th Level Spells
Contact Dagon
Foresight
Storm of Vengeance
Mage 1st Level Spells
each mage has a spellbook, some are made from paper or parchment bound in leather, while others are made from animal hides with paint or even stone tablets, depending on your starting age and location.
Mages start with 3 cantrips and 4 first level spells in their books
if you are holding a magical focus- a wand, orb, component pouch, staff, rod, or spellbook you add your proficiency bonus to the spells save DC. Keep in mind you cannot hold a two handed weapon and a magical focus
you must have your spellbook present in order to cast ritual spells
copying a spell requires 1 hour per level, writing utensils, and 50 gp worth of components. If gold or money is not available add 1 hour per level to the time to copy the spell
every mage’s book is unique to them and should have a different look than other mages books.
Alarm
Burning Hands
Cause Fear
Charm Person
Color Spray
Comprehend Languages
Detect Magic
False Life
Find Familiar
Fog Cloud
Mage 1st Level Spells Continued
Gust of Wind
Identify
Longstrider
Magic Missile
Shield
Sleep
Thunderwave
Mage 2nd Level Spells
Arcane Lock
Blur
Darkness
Darkvision
Mind Blast
Gentle Repose
Knock
Magic Weapon
Melf’s Acid Arrow
Ray of Enfeeblement
Phantasmal Force
Scorching Ray
Soundburst
Spider Climb
Suggestion
Mage 3rd Level Spells
Animate Dead
Dispel Magic
Fireball
Haste
Lightning Bolt
Major Image
Protection from Energy
Remove Curse
Sleet Storm
Slow
Stinking Cloud
Water Breathing
Mage 4th Level Spells
Arcane Eye
Blight
Confusion
Stoneskin
Wall of Fire
Mage 5th Level Spells
Cloudkill
Cone of Cold
Breath of the Deep
Contact other Plane
Dominate Person
Passwall
Scrying
Seeming
Telekinesis
True Seeing
Mage 6th Level Spells
Arcane Gate
Banishment
Chain Lightning
Circle of Death
Greater Dispel Magic
Mass Suggestion
Sunbeam
Mage 7th Level Spells
Etherealness
Finger of Death
Prismatic Spray
Mage 8th Level Spells
Dominate Monster
Anti-magic Field
Power Word Stun
Sunburst
Trap the Soul
Mage 9th Level Spells
Contact Dagon
Power Word Kill
Astral Projection
Foresight
Gate
Meteor Swarm
Time Stop
Paladin 1st Level Spells
when you present your holy symbol while casting a spell you add your proficiency bonus to the spells save DC
to present your holy symbol you must hold it, or have it visible
Bless
Command
Cure Wounds
Demand
Detect Magic
Detect Poison and Disease
Divine Favor
Protection from Energy
Purify Food and Drink
Searing Smite
Shield of Faith
Thunderous Smite
Wrathful Smite
Paladin 2nd Level Spells
Aid
Branding Smite
Holy Accord
Lesser Restoration
Magic Weapon
Protection from Poison
Rightious Shield
Zone of Truth
Paladin 3rd Level Spells
Aura of Vitality
Crusader’s Mantle
Daylight
Dispel Magic
Elemental Weapon
Prayer
Remove Curse
Sunburst Smite
Paladin 4th Level Spells
Aura of Life
Aura of Purity
Death Ward
Paladin 5th Level Spells
Circle of Power
Raise Dead-
True Seeing
Ranger 1st Level Spells
Alarm
Animal Friendship
Cure Wounds
Detect Magic
Detect Poison and Disease
Fog Cloud
Goodberry
Hail of Thorns
Hunter’s Mark
Longstrider
Speak with Animals
Ranger 2nd Level Spells
Animal Messenger
Ranger 2nd Level Spells Continued
Barkskin
Darkvision
Hunter’s Veil
Lesser Restoration
Locate Animals or Plants
Pass without Trace
Protection from Poison
Silence
Spike Growth
Ranger 3rd Level Spells
Conjure Barrage
Daylight
Plant Growth
Protection from Energy
Water Breathing
Ranger 4th Level Spells
Freedom of Movement
Grasping Vine
Ranger 5th Level Spells
Commune
Swift Quiver

All Available Spells by Class and Level

Arelaine JeffAtkinson JeffAtkinson