Components and Available 1st to 3rd level spells

_Aid- no components needed
Mind Blast- no components needed
Alarm-a tiny bell and a fine piece of silver wire
Animal Friendship-a morsel of food the animal likes
Animal Messenger- a morsel of food the animal likes
Animate Dead-a drop of blood, a piece of flesh, and a pinch of bone dust/ animating a Dead corpse is an evil act
Arcane Lock-gold dust worth at least 25 gold pieces
Augury-specially marked sticks, bones, holy items, or other similar tokens worth no less than 25 gp (the PC must describe what he will use and the DM will determine if they will work for the spell)
Aura of Vitality- no components needed
Barkskin-no components needed
Beacon of Hope- no components needed
Bless- no components needed
Blur-no components needed
Branding Smite-no components needed
Burning Hands- a candle or a flint and steel which are not consumed when the spell is cast
Cause Fear-1 pouch full of Hill Giant bone dust/ 5 steams of lotus flower ground into a powder
Charm Person-no components needed
Command- no components needed
Color Spray- a pinch of either sand or powder colored red, yellow, and blue
Comprehend Languages- a pinch of soot and a few grains of salt
Conjure Barrage- one piece of ammunition or a thrown weapon, in the case of a thrown weapon it is not consumed
Create or Destroy Water-a drop of water if creating and a few grains of sand if destroying
Crusaders Mantle- no components needed
Cure Wounds- no components needed
Damning Smite-no components needed
Darkness-a drop of pitch or a piece of coal or a vial of giant squid ink
Darkvision-either a piece of dried carrot or an agate
Daylight- a pouch of ectoplasm from a will of wisp which is not consumed
Demand- no components needed
Detect Good and Evil- the eye of a cave bear
Detect Magic- no components needed
Detect Poison and Disease-a vial of paste made from a single lotus flower that is not consumed when the spell is cast
Dispel Magic-no components needed
Divine Favor- no components needed
Elemental Mantle- no components needed
Elemental Weapon- no components needed
Entangle- the root of a Hyponac flower that is not consumed when the
cast is spell
Faerie Fire-a bit of wolf fur and a candle or flint
False Life- a small amount of alcohol or distilled spirits
Find Familiar a brass brazier, charcoal, incense and herbs worth 100gp, the brazier is not consumed when the spell is cast
Fireball-a tiny ball of bat guano and sulfur, or a vial of any type of flammable oil which is consumed when the spell is cast
Flame Blade
any gem, diamond or pearl worth at least 50 gp that is not consumed when the spell is cast
Fog cloud- a vial of previously boiled water
Gentle Repose- a pinch of salt and 2 copper pieces for the eyes of the corpse or a pinch of salt and a cube of wax
Goodberry- any type of berry
Grease- a bit of pork rind or butter
Gust of Wind- no components needed
Hail of Thorns- no components needed
Healing Word-a small vial of shaggoll blood/or 1 pouch of ground antler from a deer or elk
Holy Accord- no components needed
Holy Vigor- no components needed
Hunter’s Mark- no components needed
Hunter’s Veil-the tail of a norn
Identify- an infusion that includes wine (or alcohol), an owl feather and crushed pearl
Inflict Wounds- single claw of a Vabric which is not consumed
Knock- no components needed
Lesser Restoration- no components needed
Lightning Bolt-a bit of fur and an amber, glass or crystal rod/ a pouch of ground mammoth tusk. Each tusk produces 10 pouchs (consumed)
Locate Animals or Plants- a bit of fur from a canine
Longstrider- hoof of an elk,deer,horse,or pony. The hoof is not consumed
Magic Missile a single dart, arrow or bolt. Each missile that is cast consumed the ammo
Magic Weapon-the holy symbol of a cleric held in the hand of the caster at the time of casting which is not consumed when the spell is cast or an entire vial of holy water which is consumed when the spell is cast.
Major Image-a bit of fleece or a mobat claw or a vial of giant squid ink
Mass Healing Word-a small vial of shaggoll blood/or 1 pouch of ground antler from a deer or elk
Melf’s Acid Arrow-powdered rhubarb leaf and the stomach of a poisonous snake or the antenna from a melt beetle
Moonbeam
a candle or torch
Pass without Trace- the claw nail from a Norn claw or the claw nail from a wolf
Phantasmal Force-a bit of fleece from a sheep or goat
Plant Growth- the beak of a giant snapping turtle which isn’t consumed
when the spell is cast
Prayer-no components needed
Prayer of Healing-a small vial of shaggoll blood/or 1 pouch of ground antler from a deer or elk
Protection from Energy- a pouch full of fluid moss
Protection from Poison- no components needed
Purify Food and Drink-no components needed
Ray of Enfeeblement- no components needed
Remove Curse- no components needed
Rightious Shield- no components needed
Scorching Ray-no components needed
Sanctuary no components needed
Searing Smite-no components needed
Shield-no components needed
Shield of Faith
a small parchment with a bit of holy text written on it
Silence-a cube of wax
Sleep- a pinch of fine sand, rose pedals, or a live cricket
Sleet Storm- a pinch of dust and a few drops of water
Slow-a drop of molasses or tree sap
Sound Burst- the tongue from a bear/scale from any dragon (not consumed)
Speak with Animals- no components needed
Speak with Dead- the tongue of an orcae whale/ heart of an ice hag (consumed)
Spider Climb- a spider or a vial of tree sap
Spike Growth- a leaf of razor cabbage
Stinking Cloud- a head of skunk cabbage
Suggestion- a snakes tongue and either a bit of honeycomb or a drop of oil
Sunburst Smite-no components needed
Thunderous Smite-no components needed
Thunder Wave- no components needed
Water breathing- a piece of lung of a orcae whale or a hollow reed or straw
Wrathful Smite-no components needed
Zone of Truth-no components needed

Components and Available 1st to 3rd level spells

Arelaine JeffAtkinson JeffAtkinson