Arelaine

The End
TPK

The group rested after the minor skirmish with Har the Red Tribe assassin, and opened the doors to the next chamber to discover Ulack the leader of the Red Tribe, 2 Death Knights, 2 Flesh Golems, and Vig. The battle was epic and as even as any battle I’ve run, but in the end the party was destroyed. It was a good run guys and you should feel no shame it was real close to going the other way.

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Down with the Dragon
the up and down unconscious game

The group was faced with what seemed like impossible odds but in the end pulled out the win. But not without alot of going down in a haze of unconsciousness then getting back up to rejoin the fight. It must have been some kind of DND record for times unconscious in one combat. Rob alone was rolling against death 5 times, while Dana bite the bullet but was lucky to have a friend close by. All that being said the group defeated the dragon in its own lair, and moved on to fight Har the deadly Red Tribe assassin and easily dispatched him and his friends. But the negative energy in the air gives hints that the ultimate enemy, Vig, is close….

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Captured
Legendary White Dragon Lair Means trouble

The group had some minor encounters as they made their way to the edge of the glacier and an entrance that lead down into a legendary white dragons lair. The dragon has control over the environment itself as the PC fought off ice spiders and fomorians. But it was not to be as Krul jumped upon the back of the dragon the fomorians toke captive 2 members of the party and dragged them to the back of the dungeon as 3 other members will have to decide how to proceed. This dragon must be the guardian mother Vig spoke of….

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Vig, Shoggoth, and an ancient city

As the group trudged on through the frozen wastes, they were visited by an animated skeleton that spoke to them in the voice of Vig. The party moved on from this into what seemed to be some sort of ancient primordial city with large stone domes. Inside one of these domes they fought a hoard of shoggoth of various sizes. The next dome had some strange hyroglyphs that no one could decipher. And yet another dome held a strange mucus cocoon, that when burst covered the party in a strange film. Emerging from the cocoon was a strange creature that resembled a fish with three red eyes. The party eventually defeated the creature, but are still covered in the strange substance.aboleth1.jpg

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Frozen Waste
on and on

The group continues its way north through the frozen wastes, fighting ropers and white dragons along the way, to what end though…?

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Nothing but trouble
Why don't you roll the damage?

The group has found nothing but trouble in the north as they almost fell in the freezing water (a trap made by 2 frost giants) and stumble upon a nest of shaggoll lead by an ice hag. Dana ask’s why I don’t roll monster damage. The frost giants axe is 2d12+6 damage and I take a little less than that, instead of rolling all those dice.

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Home Cleaning
To the NORTH

The group did some last minute house cleaning and built some stuff before taking to longships to the north (with the Bard Baelian Hella as prisoner aboard one). They where immediatley beset by three giant squid. When they arrived to the massive ice field they also found trouble with ice spiders and the old enemy shaggolls.

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Damn Foreigners
Damn Ice Hags too

When the group returned from the fiasco that was Ghulgathganoon, they found that an Elk tribe member Ike had showed up and was asking the tribe for recompense from the Izula tribe because one of its members had raped a girl from the Elk tribe and had given birth to a boy. The Elk King wanted the Izula tribe to travel north and kill a dangerous Ice Hag that had come down from the north and began killing Elk tribe hunters. First the group decided they would head to their docks and deal with the foreigners that had landed a ship there. Instead of killing all the Baelians, Dar destroyed a fully armored warrior in single compat, and through the use of spells Narin charmed their leader and sent the remaining Baelians back to the tribe as prisoners. Krul sacrificed on of the 12 horses right then and there to Dagon and Clam-too joined suit by giving up an idol in sacrifice. The group took the Baelians ship and sailed up the northern coast to where the ice hag had set up a lair. They fought the powerful spell wielding hag and it was a mighty battle, but in the end the teamwork of the party was to much for the evil ice hag. Now the party plans to sail north and track down the centuries old Red Tribe leader Vig…
Hagraven.jpg

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What is Gonna Happen
The Campaign must draw to a close

This is how we will rap up the campaign, as the game will come out in late July/Early August so I wanna try and wrap up before then…

When the party returns home after the confrontation with Ghulgathganoon, they will be presented with two choices. The first and already apparent choice will be to head north to investigate what the mysterious leader of the Red Tribe, Vig, and see what his connection with the northern legends is. The PC will have to build their own ship to travel there (or several ships) as the one ship the tribe has currently is the tribes.

Second, when the PC return home Izul will explain to them that the tribe has been visited by some strange people whom sailed to the island by mistake. They spoke a strange language and wore metal armor and weapons like it was a common occurrence to them. Using Comprehend Languages Izul communicated with these people and they explained to here that they come from the south, a land called Baely. These people are very impressed with the Izul tribes ship (there ship is large and not as fast or battle ready as the Izul ship) and want help from the Izul tribe. They want the tribe to build one or two ships and sail to a nearby land which is called Elail, that the Baelians are in the process of conquering. They need only one northern stronghold to fall on Elail to claim this land for their own. More details on this will be explained at the table.

These will be your two choices to finish the campaign and you’ll have till the game comes out to do it. I put them here now so you have some time to pick one and you must pick one of these and run with it so that we can finish up and I have a clear path to prepare for. YOU MUST PICK ONE AND TRY AND COMPLETE IT. Like I said more info on the Baelians will be presented this week at the table but you should have enough here to make a choice.

These are the 3 choices
1. Travel North to investigate Vig in the North
2. Help the Baelians conquer the island Elail
3. Travel the the coast where your ship and the Baelian ship is located and destroy the Baelians for the outlanders they are.

THESE ARE THE CHOICES AND YOU MUST PICK ONE OF THEM!

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I wish I had A Devil....
so I could fuck him around and then watch him leave

WOW, so the group started out great, they pooled their resources and came up with some real nice questions to ask the devil ghulgathganoon when they summoned him…and then they summoned him. Narin and Dar got some real nice questions in finding out that Vig the creator of the Red Tribe has lived for at least 100 years and is trying to bring about a legend that has been around for many more years than that. Legend is that a primordial force lives beneath the ice in the north and with the right powers someone could control it and bring forth a neverending winter. Then not satisfied the always unpredictable DAR wanted more so he decided this would be the best chance to kill U2 as a sacrifice to Ghulgathganoon so that he could have his services for 24 hours. Seems DAR has the believe (with some proof) that U2 and maybe some other party members wanted him dead so he used this opportunity to strike first. In a bloody fight DAR did kill U2 and beheaded him, then the devil ate him and gave his service to DAR for 24 hours. Then the real kicker, Narin thought the devil could give them a flying ship (sure he carries one in his ass) or maybe the devil could fly them north (about 30 days as the devil flies, more sacrifices may be needed!). Finally, the druid Clam-too stuck out at the devil with a blight spell and all hell broke lose as many of the party where stricken with fear and fled. When the devil was hit by another blight spell by Narin he decided he really didn’t like that and returned to his home plane, but not before paying his debt to DAR with a diamond of cold resistance.

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